Character Creation

This guide is intended on centralising all relevant details regarding character creation, as well as providing an outline regarding the steps to take in doing so.

Allowed Content
Anything listed in this Wikipedia is permitted. Anything not included requires DM approval - creative ideas are encouraged, and generally the only reasons something may be disallowed is if it is judged to be over or under powered, or to be out of place in this universe.

Who Are You?
Backstory, goals, motivations, personality, etc.

Common Races

 * Dwarves
 * Elves
 * Felidae
 * Gnome
 * Halfling
 * Human
 * Orc (inc. Half-Orc variant)

Uncommon Races

 * Aarakokra
 * Changeling
 * Dragonborn
 * Ursine
 * Warforged (inc. Psiforged variant)
 * Yuan-Ti

Select a Class
Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.

Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells.
 * Artificer
 * Barbarian
 * Bard
 * Cleric
 * Druid
 * Fighter
 * Monk
 * Paladin
 * Ranger
 * Rogue
 * Sorcerer
 * Warlock
 * Wizard

Feats
All characters may start with a bonus feat at level 1.

Note: THIS IS THE ONLY TIME YOU MAY TAKE THE DRAGONMARK FEAT.